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Supertuxkart 2007
Supertuxkart 2007




supertuxkart 2007
  1. #Supertuxkart 2007 update#
  2. #Supertuxkart 2007 download#
  3. #Supertuxkart 2007 mac#

  • Add support for in-race messages in scripting, by CodedOre.
  • Replace Fribidi by SheeBidi for RTL support, and remove the dependency to libraqm, by Benau.
  • Use SDL2 for window creation, allowing better gamepad support, by Benau.
  • Use an improved rating formula for ranked play, by Alayan.
  • Prevent undefined behaviour on battle/soccer servers with an excessive player limit, by Benau.
  • Allow to use any addon karts online, on servers with live join enabled, by Benau.
  • Improved server creation speed and performance, by Benau.
  • Auto-detect client IPv4 and IPv6 support, by Benau.
  • Add support for IPv6 LAN servers, by Benau.
  • Improved Adiumy, Emule, GNU and Sara karts, by McRavenINDo.
  • Add lap line extensions to Hacienda, Old Mine, Ravenbridge Mansion and Shifting Sands, by Benau.
  • Ancient Colosseum Labyrinth, by Typhon306.
  • Use MojoAL instead of OpenAL, which iOS currently has issues with, by Benau.
  • Fix a precision issue that caused artefacted shadows, by icecream95 and Benau.
  • Add visual and sound feedback when a timed challenge or timed game is about to end, by mrkubax10 and Alayan.
  • Usability and functionality improvements to the debug menu, by RQWorldblender.
  • Many small menu and dialogs improvements, by RQWorldblender and others.
  • In the result screen, display the challenge result and the requirements met or failed, by CodingJellyFish.
  • In the result screen, display the race position with a number with 10 karts or more, by mrkubax10.
  • Add a confirmation dialog before closing the game through the "go back" key/button, by Benau.
  • Fix some issues with the options menu when used during a pause, by Benau.
  • Display the skin-appropriate iconset without having to restart, by Benau.
  • And many bugfixes and enhancements too small or specific to be detailed.
  • Greatly sped up loading of tracks with many checklines through optimization, by heuchi.
  • supertuxkart 2007

    Enable custom skidding sounds for karts, by Benau.Updates to the bundled tinygettext library, by Benau.Gamepad force feedback support, by Mary.Improved screen space reflection, by Qwert圜houskie.The geometry level parameter allows partial control over the drawing distances. Auto-compute Level of Detail distances for 3D models set to use LOD depending on track complexity, by Samuncle.Many updates to texture-related code, by Benau.Simplification through removal of unused deprecated graphical effects, by Samuncle.The scaling only affects the 3D scene, the UI remains crisp at full-resolution. This is especially useful for users with high-resolution and high-DPI screens. It can also allow additional graphics effects at the same performance. For users with limited GPU power, this allows to get significant performance (FPS) gains at the cost of image quality. Introduce render resolution scaling for the modern renderer, by Qwert圜houskie and Deve.It should be kept in mind that some versions have a less complete changelog than others, and that this changelog do not list the details of the many small bugfixes and improvements which together make a significant part of the progress between releases.įor similar reasons, and because some features are vastly more complex than others, attributions of main changes should not be taken as a shortcut for overall contribution. I loved the old Dungeon Keeper games so I'm quite eager for this project to make progress.This file documents notable changes to SuperTuxKart across versions since its inception. With development restarted hopefully this game will become playable soon.

    #Supertuxkart 2007 update#

    There's also an update on the Dungeon Digger website. Expect a new version in August once a bit of bug squashing and play balancing has been finished on that branch. Vega Strike development news - 0.4.4 has been branched. Thanks to the commenter who point out the fact it is available after I complained yesterday about it not being released yet. I've no idea why it hasn't been announced anywhere. There's quite a few new features in this release that is a massive improvement over version 0.2:

    #Supertuxkart 2007 mac#

    This Super Mario Kart inspired game is available on all popular OSes - Linux, Linux PPC, Mac OSX, and Windows. Well, I'm doing the announcement for them it seems.

    #Supertuxkart 2007 download#

    Well let's start with the fact that despite the complete lack of any announcement whatsoever and no update to the website, SuperTuxKart 0.3.0 is available for download and has been since the 5th July.






    Supertuxkart 2007